Unity Essentials Training
Designed for anyone new to Unity, this guided learning journey is your first step toward gaining the background, context, and skills you need to confidently create in the Unity Editor.
Take a look at some of our top content viewed by your peers in the architecture, engineering, and construction industries. Discover new and innovative ways to create real-time 3D applications by exploring a variety of blogs, tutorials, and interactive learn content:
Designed for anyone new to Unity, this guided learning journey is your first step toward gaining the background, context, and skills you need to confidently create in the Unity Editor.
Designed for anyone interested in learning to code or obtaining an entry-level Unity role, this pathway assumes a basic knowledge of Unity and has no math prerequisites.
Create your very first game project in Unity Hub. You will choose and position a vehicle for the player to drive and an obstacle for them to hit or avoid. In this course - you will learn to navigate the Unity Editor and grow comfortable moving around in 3D Space.
Designed for people who have an intermediate knowledge of Unity, the goal of this course is to teach you how to design, develop, and deploy a VR application. You’ll learn an extensive range of principles and best practices: from locomotion and hand presence, to optimization and testing.
This Mission will guide you from first install to creating your first Unity projects to play and share with others. Whether you've never downloaded Unity before, or you've begun tinkering but aren't sure where to start your learning, you're in the right place.
In this tutorial, you will learn how-to; Explore the windows in the Unity Editor. Understand the role of Scenes in organizing your projects. Navigate in a Scene to change your view. Enhance Unity’s functionality with Packages using the Package Manager.
In this course you will be first be introduced to the Unity platform and basic platform features. Next, you'll learn how to manipulate real-time environments inside of Unity including the animation of Objects. Finally, you'll learn how to import CAD models and create VR functionality inside of Unity.
Welcome to Getting Started with Reflect! This course is designed to be the first point of reference for users who have just purchased or are evaluating Unity Reflect, the one click real-time 3D solution developed specifically for the AEC industry.
We've short-listed 5 industrial AR and VR resource pages favored by your peers in the industrial sector:
Synergise your learning experiences with a bit of fun by checking out some of the top gaming content being viewed by your peers in the industrial sector. You’ll find basic to intermediate resources that will walk you through the ins and outs of AR and VR development with Unity:
See how a variety of industry experts and hands-on RT3D professionals are sharing their experience. Discover over 140 recorded video sessions that will help bring your Unity skills to the next level.
Inspiring talks, demos, Q&As, and stories, on-demand sessions to level up your Unity knowledge and skill set.
Discover 16 sessions with various industry experts and leaders talking about RT3D and how they apply VR, AR, and mixed reality (MR) within the industrial space.
Learn from Adam Chernick, Director of Interactive visualization at SHoP Architects - see how his team is innovating with Unity solutions.
One of the most popular educational destinations for your peers in the industrial sector. We’ve created and curated a library of industrial-focused video content for you to discover.
Access libraryUnity Reflect’s suite of products helps you connect BIM data, stakeholders, and every phase of the architecture, engineering, and construction (AEC) lifecycle in one immersive, collaborative real-time platform. See how Unity Reflect Review and Unity Reflect Develop can enable better design reviews and empower your team to create.
Unity is expanding its presence in the architecture, engineering, and construction (AEC) industry with the acquisition of VisualLive, enabling customers to achieve optimal efficiency and cost-savings. To further our strategic growth in the AEC industry, we’re excited to announce the acquisition of VisualLive, a technology company enabling the AEC industry to reduce costs and increase efficiency by visualizing and collaborating in augmented reality (AR).
The latest Unity Reflect Review update addresses customers’ most commonly requested features – annotations and visual fidelity – to improve collaboration and communication during design reviews. To help our customers collaborate and communicate even further, Unity Reflect Review now offers annotations and improved fidelity, including more physics-based lighting contrast options powered by Unity’s High Definition Render Pipeline (HDRP). The heightened visual quality gives users a better sense of the architectural space and ultimately helps drive alignment among collaborators during the design review process.
Starter Assets are Unity-created free and lightweight first- and third-person character base controllers for the latest Unity 2020 LTS and above, using Cinemachine and the Input System packages. Older versions of Unity may also work with Starter Assets, in some cases with slight modifications. They are designed to give you a quick start into prototyping and building character controllers for various game genres, through systems and methods that allow you to easily build and expand on just about any type of project.
Mortenson used Unity to create a virtual reality (VR) walkthrough of Climate Pledge Arena, the new home of the Seattle Kraken. The immersive and collaborative virtual environment enables project, sales and marketing, and ownership teams to review designs and give tours before the arena is built.
Roadmap pages, microgames, blog posts, and more.
Our content is updated regularly, so don’t forget to adjust your communications settings to receive the most up-to-date information that will help you excel when developing real-time 3D applications for your industry.
Discover the top 10 pages of Unity Documentation read most by industrial users.
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