Intro to Distributed Authority for client-hosted multiplayer games

Discover new multiplayer features in Unity 6

Networking multiplayer games often takes extra work to mitigate latency. In both client-server and peer-to-peer network topologies, it’s challenging to manage the state of GameObjects and ensure visual synchronization between instances.

Choosing and implementing the right hosting solution for your game can be challenging. You have to consider the complexity of setup, performance, player experience, and even associated server costs.

The new Distributed Authority (Beta) in Unity 6 can help you implement a client-side networking solution that’s ideal for games that don’t require server physics or are sensitive to cheating exploits.

Join us on Thursday, November 14, 2024 at 12 pm EST / 9 am PST for a webinar introducing you to the basics of Distributed Authority and how to start implementing it in your games. Senior developer Dominick Schroer will demo using a new Asteroids sample project and provide additional tips to help you get started.

The webinar will include a presentation, demo, and Q&A. Register today to find out how Distributed Authority can help simplify multiplayer networking in your games.

Thanks for your interest in this event, the On-Demand version will be ready soon!

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