Scaling Fantasian’s handcrafted dioramas for Apple Arcade with Unity

How does a studio manage to fit a 60-hour, console-style Japanese role-playing game (JRPG) with extraordinarily detailed diorama imagery into a mobile-friendly Apple Arcade game? Mistwalker founder Hironobu Sakaguchi, creator of the iconic Final Fantasy anthology, had an ambitious vision for his latest production. To achieve it, the team innovated photogrammetry techniques to import photos of over 150 miniature handcrafted dioramas and create stunning sets and character effects.

Download this case study to learn how Mistwalker:

  • Brought a complex 500 GB masterpiece to a mobile-friendly 4G B version with automated scripts and tools
  • Reproduced over 150 dioramas using photogrammetry
  • Cut the time spent debugging shaders by up to 66% by following draws in sequence with the Unity Frame Debugger
  • Saved months in 3D modeling and animation by leveraging the Unity Asset Store

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