How to convert a game to DOTS

The Data-Oriented Technology Stack (DOTS) can unlock serious performance for your game – but how do you apply these tools to an existing project? When does it make sense to use a data-oriented design approach? And what’s a “hybrid approach,” anyway?

Get step-by-step instructions and practical tips in our webinar on Wednesday, April 17, 2024 at 12 pm ET / 9 am PT.

During this live session, Unity advocate Mike Geig will provide an overview of key DOTS concepts before implementing them in a GameObject-based project. See the tech live in action, and learn how and when to use different DOTS components so you can leverage them in a way that makes sense for your project.

This session is intended for experienced programmers with little or no preexisting DOTS knowledge, so it’s a good opportunity to get familiar with the tech. We’ll cover how to:

  • Analyze project performance and bottlenecks with the Profiler
  • Identify the anatomy of an Entity, Job, and System
  • Convert GameObjects and Behaviors into Entities and Systems
  • Determine when it’s better to use single- versus multi-threaded work

At the end of the webinar, Mike will host a short Q&A to answer questions about the presentation.

We plan to keep the conversation going on a livestream the following week. Join the DOTS team on Unity’s Twitch channel on April 24, 2024 at 12 pm ET, 9 am PT and ask your questions on how to get started with DOTS in Unity.

Sign up for reminders, resources, and to save your spot.


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