Upcoming e-book

Introduction to the Universal Render Pipeline for advanced Unity creators

Preregister to receive this comprehensive guide to help experienced Unity developers and technical artists migrate their projects from the Built-in Render Pipeline to the Universal Render Pipeline (URP).

Multiplatform deployment is a key factor in the success of many games. Yet as the number of platforms supported by Unity continues to grow, the limitations of the Built-in Render Pipeline are more apparent. URP has been developed to address these limitations by providing deep flexibility and customization, enhanced performance across supported and future platforms, and quick iteration to unleash your creativity.

This e-book was created by a highly experienced Unity developer and senior graphics engineers from Unity. Topics covered include:

  • How to set up URP for a new project, or convert an existing Built-in Render Pipeline-based project to URP
  • A comparison of URP and Built-in Render Pipeline quality settings
  • Lighting in URP, including lighting a new scene, shadows, Light Modes, Light Layers, Light Probes and more
  • A comparison of URP and Built-in Render Pipeline shaders
  • Callback differences between the two rendering pipelines
  • Shader Graph, Visual Effects Graph, 2D features, and post-processing effects’ integration with URP

Preregister now to get this valuable guide that will help you fully leverage the benefits of URP for your professional game development.

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