SCRIPTABLE RENDER PIPELINES

Mobile game optimization in Unity 6

Unity 6 comes with a suite of graphical and performance improvements to help you build more engaging mobile games and reach more players. Get a rundown of what’s new in our upcoming webinar, Mobile game optimization in Unity 6

On Wednesday, November 6, at 12 pm ET / 9 am PT, Unity’s senior advocate, Mark Schoennagel, will show our latest optimization tools in action, including:

  • GPU Resident Drawer
  • Adaptive Probe Volumes (APV)
  • Spatial-Temporal Post-Processing (STP)
  • Render Graph
  • Vulkan support
  • And more.

This session will last around 45 minutes, followed by a short Q&A. By the end of the webinar, you should better understand the potential of Unity 6’s new mobile performance optimization features and how you might apply them in your own project.

We look forward to seeing you there.

 
 
 
 

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