SCRIPTABLE RENDER PIPELINE

Mobile game optimization in Unity 6

On Wednesday, November 6, at 12 pm ET / 9 am PT, Unity’s senior advocate, Mark Schoennagel, will show our latest optimization tools in action, including:

Unity 6 comes with significant graphics and performance updates that make it possible to build richer, more engaging experiences for players on Android and iOS. Mobile game developers now have access to game-changing features like:

  • Render Graph and Vulkan API
  • Spatial-Temporal Post-Processing (STP), GPU Occlusion Culling, and the GPU Resident Drawer
  • Adaptive Probe Volumes
  • The latest versions of VFX Graph and Shader Graph

    During this demonstration, Mark will show a selection of these tools in action and discuss how Unity 6 represents a leap forward for mobile game developers, enabling you to:

  • Power richer, more detailed worlds with URP
  • Achieve better CPU and GPU performance
  • Boost mobile optimization and enhance visual quality
  • Lower memory bandwidth and battery usage while maintaining crisp visuals
  • Create immersive lighting scenarios through simplified probe placement.

This session will last around 45 minutes, followed by a short Q&A. By the end of the webinar, you should better understand the potential of Unity 6’s new mobile performance optimization features and how you might apply them in your own project.

We look forward to seeing you there.

 
 
 
 

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