Monomi Park: Bringing the fun of Slime Rancher to Nintendo Switch

Since the launch of the original Slime Rancher in 2017, its legion of fans have had one passionate and (seemingly) simple request: Combine the fun of ranching slimes with the portability of Nintendo Switch.

How does a small but mighty studio answer the call of their community by porting their Plorts to Switch, without compromising gameplay and visual awesomeness? The answer is partnering with a team who knows Unity inside out: The Unity Accelerate Solutions team.

In this case study, learn how Unity helped Monomi Park:

  • Achieve a final game performance of 30 FPS.
  • Brought Slime Rancher to visual parity with the released versions of the game on other platforms.
  • Fixed and optimized shaders, adjusted content to reduce rendering complexity for Nintendo Switch.
  • Reduced the overall memory requirements of Slime Rancher in order to fit within Nintendo Switch platform constraints.

And more!

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