Upcoming Sessions

This is bi-weekly series of live sessions with Industry experts where we’ll take a deep dive into every part of the animated storytelling process, from previs to final pixels.

Sessions will be recorded and available on-demand.

Road to Real-time: Timeline for Animated Storytelling

April 20, 2021
10AM PT | 1PM ET | 5PM GMT

Unity is quickly becoming one of the most valuable tools for storytellers who want to build Previsualization, Animation, VFX, and Virtual Production. Whether you're a Digital Artist, Technical Director, Animator, Technical Artist, Cinematographer, or general Unity enthusiast looking to dig into Unity's animation workflows, this talk will provide the core fundamentals of how to utilize timelines advanced sequencing tools to bring your stories to life.

Road to Real-time: Environments

May 4, 2021
10AM PT | 1PM ET | 5PM GMT

An environment is the world in which characters live and their stories unfold. The environment artist builds these worlds to create spaces that will immerse audiences in the story. This session covers blocking out environments’ geometry, importing props, set dressing, and how to create a sense of atmosphere through lighting.

Unity asset workflows for film and animation pipelines

May 18, 2021
10AM PT | 1PM ET | 5PM GMT

The use of Unity in film and animation pipelines is still a growing area, and the best way to get started isn't often clear to new users. We'll cover the necessary methods and steps for getting data from external content sources into and out of Unity, with a focus on industry standard technologies and applications, such as Universal Scene Description (USD) and Alembic.

Road to Realtime: Look Development

June 1, 2021
10AM PT | 1PM ET | 5PM GMT

Look development defines the aesthetic style and feel of your world through the use of color, texture and light. This look could be photorealistic or have a stylized, cartoonish aesthetic, or anywhere in between. This session looks at how materials use texture maps to define the overall appearance of assets, then demonstrates how materials, textures, shaders and lighting all work together to create the final look.

Shader Graph for Animated Storytelling

June 15, 2021
10AM PT | 1PM ET | 5PM GMT

Authoring shaders in Unity has traditionally been the realm of people with some programming ability. Shader Graph opens up the field for artists and other team members by making it easy to create shaders. Simply connect nodes in a graph network and you can see your changes instantly. This session looks at how Shader Graph can be used to define custom looks and effects without the need for coding!

Previous Sessions

Road to Real-time: Previsualization

Previsualization (previs) is an invaluable stage of the cinematic pipeline that’s used to help plan what a story will look like in its final form. In previs, animators roughly blockout the environment, frame shots, and work out the sense of scale, timing and character movement in relation to camera placement and lighting direction. This session covers all the skills you’ll need to plan your stories in previs. You’ll learn about bringing in assets, blocking out geometry, basic animation, camera work, lighting, and recording final frames for review.


Take some time to review additional resources on the Road to Real Time Webinar Series.

Asset pack

The Realtime Rascals assets were designed to be downloaded, extended or customized. This creates the potential for creators and professionals to experiment and enhance their creativity.

Note: The link below will redirect you to the Unity asset store where you may download the Realtime Rascals directly.


The Road to Real-time: Animation for the Real-time Generation is a bi-weekly series of live sessions where we’ll take a deep dive into every part of the animated storytelling process. Watch our trailer to discover the topics that our expert Ben Radcliffe will cover in the comming months.

Blog post

What happens when you take a badger, a bullfrog, a bunny, and a bear, and bring them together in a Unity scene? Pretty much anything you want, if you learn a few things about real-time animation. Anyone interested in animation can sign up for The Road to Real-Time, our new webinar series that shows it’s possible to create great-looking real-time animation.

Edu live sessions

Get live access to Unity experts and fellow creators to ask questions, get tips, and work through real-world projects. Join an upcoming live learning session or watch a recording.

Meet the future presenter

Ben Radcliffe

Media & Entertainment Technical Specialist, London, UK

Ben is a media and entertainment technical specialist at Unity Technologies with 20 years of experience in VFX, CG feature, and TV animation. He’s worked for a variety of top studios, including Dreamworks Animation, Sony Pictures Imageworks, Disney Feature Animation, MPC, and Industrial Light and Magic, and he’s worked as a digital artist supervisor on major franchises including Avengers and Transformers. In his role at Unity, Ben works with technical decision-makers and influencers at key studios to advance the art and science of visual effects and animation through the use of real-time technology.

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