Roundtable: Best practices for migrating from the Built-in Render Pipeline to URP | Unity

SCRIPTABLE RENDER PIPELINES

Best practices for migrating from the Built-in Render Pipeline to URP

Thanks for your interest in this event, the On-Demand version will be ready soon!

Are you thinking about bringing your game to a wider audience? Join us on Wednesday, August 21 at 12 pm ET / 9 am PT for a roundtable discussion with developers from Scopely (MARVEL Strike Force), Anvil Game Studios (Holdfast: Nations at War), and Kluge Interactive (Synth Riders). They’ll share how moving their games from the Built-in Render Pipeline to the Universal Render Pipeline (URP) helped them launch on more platforms and devices, all while maintaining visual fidelity and optimal performance.

During the discussion, you’ll learn:

  • Each studio’s perspectives on the benefits and capabilities of URP, and what it unlocked for their projects
  • Practical tips for graphics and performance optimizations across platforms
  • How these teams approached the Built-in Render Pipeline-to-URP migration to ensure a smooth transition

Following the conversation, there will be a short Q&A with the panelists. Between them, Scopely, Anvil Game Studios, and Kluge Interactive have launched successful games across a wide range of devices with massively different performance capabilities. No matter which platforms you’re targeting, there’s valuable information to be gained from their expertise and experience.

Register today and take the first step towards transitioning your project to URP.

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