Deliver better games, faster – by leveraging next-gen crash and error data
Provide a better gaming experience to your users by implementing Backtrace to efficiently attack debug time and reduce gameplay-impacting crashes.
UNITY FOR GAMES
Programmers are all too familiar with the time-consuming efforts of analyzing the crash and error reports they receive during new feature development, game testing, or released play. Understanding what happened (and whether it matters) takes a lot of back and forth between the programmer and player who identified the issue.
The Backtrace Error Management Platform automates the collection and analysis of crash and exception reports, cutting the time for these tasks in half. This means programmers can get to work fixing gameplay-impacting issues quicker.
This ebook details how Backtrace:
Integrating Backtrace into your game development lifecycle cuts the time you spend solving crashes and events in half and ensures your game gets shipped on time at its highest performance quality.
Provide a better gaming experience to your users by implementing Backtrace to efficiently attack debug time and reduce gameplay-impacting crashes.
The solution is integrating crash and error monitoring into your process. Check out this infographic to see the five questions that every studio should be asking.