UNITY FOR GAMES
Five platforms, 6M+ copies: Creating the undersea world of Subnautica
Since its launch in 2018, Subnautica has sold more than 6 million copies across PC, Xbox, and PlayStation. With the early-access version of its sequel, Subnautica: Below Zero, hitting #1 on Steam and its much-hyped recent launch on Switch, the franchise has gone from indie darling to mainstream smash hit.
So how did Unknown Worlds port a successful game series to five different platforms, including the Nintendo Switch, without compromising gameplay or tying up their top engineers for months? They relied on Unity’s multi platform extensibility.
Download this case study to learn how Unity helped Unknown Worlds:
- Successfully port the studio’s franchise title and sequel to the Nintendo Switch platform on schedule
- Free up developers to focus more on gameplay and less on porting, code architecture, and source control
- Reconfigure Subnautica and Subnautica: Below Zero’s memory architecture in less than three weeks using the Unity Addressable Asset System
- Optimize source control and best-practice workflows with Plastic SCM