Accelerate Solutions for Games
Native CPU profiling: Tips to optimize your game performance
Join Anthony Rosenbaum, a Unity senior software development consultant, as he gives an overview of CPU native tools for iOS, Android, and WebGL. Beginning with a problematic project, Anthony will walk through native CPU tools, demonstrating how to identify spikes in native profilers.
Here are some topics that will be covered in the webinar:
- Unity profiling overview
- iOS Profiling with Instruments
- Android profiling with Android Studio
- Web GL profiling with FireFox Profiler
Anthony also hosted a live audience Q&A at the end of the webinar to answer all of your profiling questions.
Meet our speaker:
Anthony Rosenbaum
Anthony is senior software development consultant on Unity’s Accelerate Solutions games team. Based out of Orlando, Florida, Anthony has 20+ years experience in software development. With a Masters of Science in Computer Science and a Bachelors in Art History, Anthony started his career building interactive location-based entertainment for Disney.
Since then, Anthony has worked on projects developing everything from slot machine games, XR based retail applications, medical simulations, and of course games. As a software development consultant on Unity’s professional services team, Anthony has worked with studios from all over the world, helping them push the boundaries of game development. Anthony’s favorite game is Majora’s Mask, and when he’s not helping studios, he’s traveling the world and trying new cuisine.