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Just a few of the games using Unity Plastic SCM
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Most version control systems are built around code, which leaves your artists siloed in their own pipeline or forced to learn a technical platform. Plastic SCM is optimized for workflows unique to game development, handles large files with ease, and is engine-agnostic, with integrations for both Unity and Unreal Engine, as well as syncs with both Git and Perforce.
Equip developers with a comprehensive, centralized source code branching and merging solution, while also providing your artists with file-based workflows and an intuitive, art-specific UI.
Built to remain performant and responsive with big files and huge repos, Plastic SCM effortlessly handles the unique complexities common to game development.
Code safely with branching and merging, and make changes confidently with locking. Visualize the repo history with Branch Explorer. Track changes of functions moved, symbols renamed, and even follow edits across multiple files with semantic diff and merge tools.
Plastic SCM works with any game engine, plus Unity developers can take advantage of this version control solution’s seamless integration with the Unity Editor.
Instantly set up dedicated cloud servers out of the box to empower your teams to collaborate from anywhere in the world, even if you’re working with the large binary files common to game development.
Set permissions for repositories, branches, labels, and paths. With SSL, Active Directory, LDAP, encrypted servers, and more, your data is secure.
Unity Plastic SCM is simple to use but includes cutting-edge DVCS power.
Take advantage of Plastic SCM, free for up to three users with 5 GB of storage included. Minimize merge conflicts, iterate faster, and release with fewer headaches.
Try it out