On-Demand Webinars

Introduction to the UI Toolkit

Build runtime or editor applications with Unity. Extend the Editor by developing custom UI and extensions, runtime debugging tools, and runtime UI for games and applications.

Building Next-Gen Product Engagement with Unity Forma

Unlock efficiencies in your marketing content pipeline. Learn to leverage Unity Forma to quickly create and publish interactive real-time 3D product configurators across multiple channels.

Building an Arcade Racer. Part 5: Machine Learning Agents

Towards the finish line! Create a compelling experience by leveraging Unity ML-Agents to set up an intelligent training environment that teaches your cars how to drive

Building an Arcade Racer. Part 4: Unity Particle System

Improve your game experience with Unity’s Particle System. Learn the basics and simulate simple, but highly customizable, effects in your game.

Building an Arcade Racer. Part 3: Adding Interactivity

Enhance your game's interactivity. Learn to set up the Input System to accept user input, and utilize the Unity User Interface (UI) to display information.

Building an Arcade Racer. Part 2: Physics

The race is on - explore different ways to set up your car with simple 3D physics, including functions like the Sphere Collider and the Wheel Collider.

Building an Arcade Racer. Part 1: Universal Render Pipeline (URP)

Ladies and gentlemen, start your engines! To kick off, we examine features of the Universal Render Pipeline in contrast to the Built-in Render Pipeline and explain why the former is preferable here.

Building 2D Games with Unity: Part 3 - 2D Skeletal Animation

Planning to create a 2D game? Last in a three-part series: Create smooth skeletal animation; set up a 2D character rig with bones, paint bone weights and create rig controllers.

Building 2D Games with Unity: Part 2 - Lights, Camera and Physics

Planning to create a 2D game? Second in a three-part series: Enhance your game experience with Unity's more advanced 2D features, such as 2D Lighting, 2D Physics and the 2D Cinemachine Camera.

Building 2D Games with Unity: Part 1 - The Basics

Planning to create a 2D game? First in a three-part series: Exploring Unity’s useful 2D features, such as the sprite sheet, tile maps and pixel perfect camera.

Introduction to Editor Scripting

Find out how Editor Scripting can improve efficiency and productivity through customization and extension of the Unity editor to use on your projects.

Unlock CAD & Mesh Data with PiXYZ

Pixyz: Learn how to ingest and optimize CAD or mesh data for real-time rendering while retaining important metadata and product manufacturing information (PMI) within Unity.

Unity ArtEngine: Ultra-Realistic Materials with AI-Assisted Artistry

Discover ArtEngine, Unity’s AI-powered tool that enables artists to create AI-Assisted high-quality materials and up-res existing assets without losing quality.

Introduction to the Unity Editor

Design your first project in Unity! Learn about the Unity Editor's key concepts and basic features through this introduction.

Using Synthetic Data for Computer Vision Model Training

Here we provide an overview of computer vision, walkthrough current real-world data workflows, and explain why many customers are exploring the shift towards synthetically generated data as an alternate data source for model training.

Taking Your Games to Alternate App Stores Using UDP

The journey to one billion mobile gamers starts from one platform. Join us for a deep dive into the Unity Distribution Portal (UDP) and its SDK.

Basic Foundations for Multiplayer Games

Learn about the building blocks you can use, from Unity’s multiplayer tools and services, to accelerate your time to market when building your next multiplayer hit.

Introduction to Unity Visual Scripting

Join us to learn how you can use visual scripting to build complex interactive systems, specifically in the Industrial sector.

Beginner’s Guide to In-App Monetization

This on demand webinar will explain the basics of in-app monetization and help you get started on in-app monetization with Unity.

Beginner’s Guide to User Acquisition

This on demand webinar will explain the basics of how apps can scale their user base amid the competitive landscape using Unity Ads User Acquisition campaigns.

Discovering Shader Graph

Join us to learn the basics of Shader Graph. Find out how you can build node-based shaders for the Universal Render Pipeline, and create your first complex shader within minutes!

Procedural Poses and Motion with Animation Rigging

In this on demand webinar, we will explore different ways to introduce procedural motion with animation rigging.

Intro to 2D

Join us to learn how you can create a project like Dragon Crashers, using 2D tools in Unity such as 2D Tilemap, 2D Sprite Shape, 2D Animation, 2D Light.

Introduction to Game Foundation

Leverage Game Foundation in Unity to boost your game development time.

Build Training & Guidance Programs Codelessly with WEAVR + Unity!

WEAVR, a Unity Verified Solution Partner, is designed to create, manage and deploy immersive XR training environments - codelessly!

Learn How to Build a Digital Twin with Unity & Prespective

Learn how you can empower your organization, by revealing and accessing real-time data across Industrial use cases, by leveraging our Verified Solution Partner - Prespective.

Lighting and Post Processing

Find out how post-processing, lighting and reflections work together to achieve a realistic-looking scene.

Introduction to Unity Physics

Learn to simulate real-world physics within Unity.

Building a Design Review Tool from Unity Reflect

Use Unity Reflect as a base and add functionality to it to create a custom design review tool specific to your business needs.

Create Multiplayer Games Using MLAPI with Unity

Set up your first “Hello World” networked experience!
This session provides an introductory understanding of Unity’s new MLAPI package.

Sculpting Terrain in Unity

Create detailed and realistic terrains with ease using the Unity Terrain Editor!

Helpshift - Level up the Player Experience with the best In-Game Support

Think inside the game; when players need help, the last thing they want to do is leave the game.

Absolute Beginner's Guide to Unity C# Scripting (Part 1)

Scripting is an essential ingredient in all applications you make in Unity.

Introduction to Augmented Reality (AR): Learn how to create AR applications using AR Foundation

During this session, we will walk you through creating AR applications with AR Foundation.

Building Next-Gen Product Engagement with Unity Forma

Unity Forma makes it easy to get 3D data ready for marketing, so you can showcase your products with interactive, real-time 3D product configurators, images, and more.

Crash and Exception Reporting for Interactive Real-Time 2D and 3D Experiences

Join us for a discussion on how teams can provide a better gaming experience by attacking debug time and reducing user impacting crashes.

Absolute Beginner's Guide to Unity C# Scripting (Part 2)

Scripting is an essential ingredient in all applications you make in Unity.

Introduction to Augmented Reality (AR)

During this session, we will walk you though creating AR applications with AR Foundation.

So You Wanna Build and Launch a Mobile Game?

Curious about the mobile game development process?

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