URP 3D sample deep dive webinar: Configuring for VR

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Performance is crucial for delivering seamless gameplay in VR. But how do you start integrating VR support into a Unity project? And what settings do you need to know about to optimize for quality and performance?

Unity’s Universal Render Pipeline (URP) can help you maintain a good level of visual fidelity while hitting your FPS benchmarks. Learn how in our upcoming webinar, URP 3D sample deep dive: Configuring for VR.

On Wednesday, June 26, 2024 at 12:00 pm ET / 9:00 am PT, Jonas Mortensen – senior technical artist at Unity and creator of the URP 3D sample project – will walk you through the setup and configuration of the 3D sample’s Cockpit scene for Meta Quest.

During the session, Jonas will cover:

  • Introduction to the XR Plugin Manager
  • How to build to Meta Quest
  • Creating an XR Rig in the Cockpit scene
  • Key performance characteristics
  • Settings optimization in the URP Pipeline Asset and renderer
  • Challenges when rendering stereoscopic 3D

The session will last roughly 40 minutes, followed by Q&A. Don’t miss this opportunity to learn how to integrate VR support into your Unity project and start creating even more immersive experiences. We look forward to seeing you at the event.

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